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      <image:caption>Software: Photoshop</image:caption>
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    <loc>http://chrisgofigan.com/rooster-teeth</loc>
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    <priority>0.75</priority>
    <lastmod>2023-05-25</lastmod>
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      <image:title>Rooster Teeth - Coco</image:title>
      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Rooster Teeth - Coco</image:title>
      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Rooster Teeth</image:title>
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      <image:title>Rooster Teeth - Winter</image:title>
      <image:caption>Season 2 Integration, Modeling &amp; Texture Revisions, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Rooster Teeth - Winter</image:title>
      <image:caption>Season 2 Integration, Modeling &amp; Texture Revisions, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Rooster Teeth - Qrow's Glass of Whiskey</image:title>
      <image:caption>Season 2 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Rooster Teeth - Soccer ball</image:title>
      <image:caption>Season 2 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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    <image:image>
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      <image:title>Rooster Teeth</image:title>
      <image:caption>Integrated model and textures, adjust materials to the approved colorway.</image:caption>
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      <image:title>Rooster Teeth</image:title>
      <image:caption>Integrated model and textures, adjusted materials to the approved colorway.</image:caption>
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  <url>
    <loc>http://chrisgofigan.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-11-06</lastmod>
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    <loc>http://chrisgofigan.com/technical-work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-11-06</lastmod>
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      <image:title>Technical Work</image:title>
      <image:caption>Tasked to write a script gets the total number of faces, picks faces at random, and stores them into a list to be deleted.</image:caption>
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      <image:title>Technical Work - Make it stand out</image:title>
      <image:caption>This technical challenge, involved foliage Billboard assets not orienting to the Camera. The source of the issue was because the Billboard’s only getting Orient Constrained to the Camera node, I had to consider anything an artist could use to manipulate the Camera World Space translations. In order to solve the challenge and accommodate artist workflows in a non-destructive manner, I consolidated the translate values of the Camera and all controls that could drive it with floatMath nodes into a single transform node. From this point I could reliably Orient Constrain the Billboards to the placeholder. As a result, this gave artists the functionality to safely manipulate the Camera node and/or controls with Billboards orienting properly towards the Camera.</image:caption>
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    <loc>http://chrisgofigan.com/demo-reel</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2016-10-06</lastmod>
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      <image:title>Demo Reel</image:title>
      <image:caption>Hologram Shader: A shader I built in UE4 that uses a panner and rotator node to create a hologram-like effect.</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Gradient Map Texture</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Gradient Mapping Shader: A gradient mapping shader I built in UE4. It uses a black to white gradient mask to drive the colors that will replace that value.</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Blend Shader Breakdown</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Blend Shader: A shader I built in Unity using Shader Forge which uses a mask to blend between two texture maps.</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Gradient Map Shader Breakdown</image:caption>
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    <image:image>
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      <image:title>Demo Reel</image:title>
      <image:caption>Exploding Barrel Effect: To achieve this effect I modeled the barrels to break off into little pieces when triggered in code. It uses in engine physics with rigidbodies and collisions to allude to a explosion.</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Emerge: Screenshot from the student group project Emerge. Environment assets were from the Top=Down Caves Unity asset pack (www.assetstore.unity3d.com/en/#!/content/39124).. I worked on the bridge collapse system which involved setting up physics joints on parts of the bridge to give areas an illusion of extra support, using layer tags to mask out the destructible falling debris, scripting the activation, and placing dust particle effects. emergegame.tumblr.com/</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Black-White Gray-scale Mask</image:caption>
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      <image:title>Demo Reel</image:title>
      <image:caption>Hologram Shader Breakdown</image:caption>
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    <loc>http://chrisgofigan.com/gallery</loc>
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    <priority>0.75</priority>
    <lastmod>2023-05-25</lastmod>
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      <image:title>Gallery - Coco</image:title>
      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Gallery - Coco</image:title>
      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Gallery - Winter</image:title>
      <image:caption>Season 2 Integration, Modeling &amp; Texture Revisions, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
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      <image:title>Gallery - Winter</image:title>
      <image:caption>Season 2 Integration, Modeling &amp; Texture Revisions, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
    </image:image>
    <image:image>
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      <image:title>Gallery</image:title>
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      <image:title>Gallery - Qrow's Glass of Whiskey</image:title>
      <image:caption>Season 2 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
    </image:image>
    <image:image>
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      <image:title>Gallery - Qrow's Glass of Whiskey</image:title>
      <image:caption>Season 2 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
    </image:image>
    <image:image>
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      <image:title>Gallery - Strawberry Sunrise</image:title>
      <image:caption>Season 3 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
    </image:image>
    <image:image>
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      <image:title>Gallery - Soccer ball</image:title>
      <image:caption>Season 2 Integration, Created Materials &amp; Shaders, Rendered in Redshift</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/572225122eeb818e05d4d092/1648885535138-2ORM12SAH3BR2DSJ7CJG/Froyo.png</image:loc>
      <image:title>Gallery</image:title>
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    <image:image>
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      <image:title>Gallery</image:title>
      <image:caption>Integrated model and textures, adjust materials to the approved colorway.</image:caption>
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    <image:image>
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      <image:title>Gallery</image:title>
      <image:caption>Integrated model and textures, adjusted materials to the approved colorway.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/572225122eeb818e05d4d092/1461880719896-N1B4JV1NPXGDOA0S6AS1/snowHelmet.jpg</image:loc>
      <image:title>Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/572225122eeb818e05d4d092/1461880730701-NXUWVU9ZVFWCRONGLES6/toonHelmet.jpg</image:loc>
      <image:title>Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/572225122eeb818e05d4d092/1461880751611-08VYJ2R9CXUMWMIPMCCR/helmet06.jpg</image:loc>
      <image:title>Gallery</image:title>
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    <image:image>
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      <image:title>Gallery</image:title>
      <image:caption>Software: Photoshop</image:caption>
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