Emerge:Screenshot from the student group project Emerge. Environment assets were from the Top=Down Caves Unity asset pack (www.assetstore.unity3d.com/en/#!/content/39124).. I worked on the bridge collapse system which involved setting up physics joi…
Blend Shader:A shader I built in Unity using Shader Forge which uses a mask to blend between two texture maps.
Blend Shader Breakdown
Gradient Mapping Shader:A gradient mapping shader I built in UE4. It uses a black to white gradient mask to drive the colors that will replace that value.
Gradient Map Shader Breakdown
Black-White Gray-scale Mask
Gradient Map Texture
Hologram Shader:A shader I built in UE4 that uses a panner and rotator node to create a hologram-like effect.
Hologram Shader Breakdown
Exploding Barrel Effect:To achieve this effect I modeled the barrels to break off into little pieces when triggered in code. It uses in engine physics with rigidbodies and collisions to allude to a explosion.