Credits:

Red vs. Blue

  • Zero, 8 Episodes

  • Season 17, 12 Episodes

  • Season 16, 15 Episodes

  • Season 15, 21 Episodes

RWBY

  • Volume 9. 10 Episodes

  • Volume 8, 14 Episodes

  • Volume 7, 13 Episodes

  • Volume 6, 13 Episodes

  • Volume 5, 14 Episodes

  • Volume 4, Ep. 4 - 12

RWBY Chibi

  • Season 3, 16 Episodes

  • Season 2, 24 Episodes

Death Battle

  • Ep. 139 Hulk vs Broly

  • Ep. 136 Red vs Blue

  • Ep. 125 Goro vs Machamp

  • Ep. 119 All Might vs Might Guy

  • Ep. 110 Weiss vs Mitsuru

  • Ep. 106 Black Widow vs Widowmaker

  • Ep. 103 Thanos vs Darkseid

  • Ep. 98 Optimus Prime vs Gundam

  • Ep. 95 Ryu vs Jin

Gen:Lock

  • Season 1, 8 Episodes

Neon Konbini

  • Season 1, 8 Episodes

Experience:

Rooster Teeth

Senior Technical Artist: 2016 - Current

  • Solve complex technical challenges across multiple DCCs in simultaneous productions, and create/maintain documentation on Confluence.

  • Collaborate with engineers and artists to develop workflow solutions, deployment strategies, and tools to improve quality of life.

  • Create repo cases and workflow logs to efficiently track and resolve bugs.

  • Worked closely with art production teams to integrate, establish the look, and revise assets to artistic and technical standards in Maya Redshift and 3DS Max Pencil for simultaneous productions.

  • Collaborated with stakeholders to solve technical challenges, establish end-to-end, user acceptance testing, and quality assurance strategies.

  • Learned proprietary tools, multiple workflows to pass assets through multiple DCC's such as Maya to 3DS Max, Houdini, After Effects, Nuke, and Unreal 4.

Codex Worlds

Tech Artist: 2016

  • Supported the Lead Tech Artist with World-building tasks,

  • Collaborated with art and design teams to ensure levels captured the games feel and mood.

  • Ensured work was submitted in Subversion.

Emerge

Producer, Tech Artist: 2015-2016

  • Delegated and managed team’s tasks and progress with Trello.

  • Integrated and managed teams assets in Unity

  • Created the first level, particle effects, and scripted game events. https://emergegame.tumblr.com/

LootShoot

Tech Artist: 2016

  • Communicated closely with game designer to create a prototype

  • Established teams asset integration processes and integrated assets

  • Setup input mapping and scripted game mechanics