Credits:
Red vs. Blue
Zero, 8 Episodes
Season 17, 12 Episodes
Season 16, 15 Episodes
Season 15, 21 Episodes
RWBY
Volume 9. 10 Episodes
Volume 8, 14 Episodes
Volume 7, 13 Episodes
Volume 6, 13 Episodes
Volume 5, 14 Episodes
Volume 4, Ep. 4 - 12
RWBY Chibi
Season 3, 16 Episodes
Season 2, 24 Episodes
Death Battle
Ep. 139 Hulk vs Broly
Ep. 136 Red vs Blue
Ep. 125 Goro vs Machamp
Ep. 119 All Might vs Might Guy
Ep. 110 Weiss vs Mitsuru
Ep. 106 Black Widow vs Widowmaker
Ep. 103 Thanos vs Darkseid
Ep. 98 Optimus Prime vs Gundam
Ep. 95 Ryu vs Jin
Gen:Lock
Season 1, 8 Episodes
Neon Konbini
Season 1, 8 Episodes
Experience:
Rooster Teeth
Senior Technical Artist: 2016 - Current
Solve complex technical challenges across multiple DCCs in simultaneous productions, and create/maintain documentation on Confluence.
Collaborate with engineers and artists to develop workflow solutions, deployment strategies, and tools to improve quality of life.
Create repo cases and workflow logs to efficiently track and resolve bugs.
Worked closely with art production teams to integrate, establish the look, and revise assets to artistic and technical standards in Maya Redshift and 3DS Max Pencil for simultaneous productions.
Collaborated with stakeholders to solve technical challenges, establish end-to-end, user acceptance testing, and quality assurance strategies.
Learned proprietary tools, multiple workflows to pass assets through multiple DCC's such as Maya to 3DS Max, Houdini, After Effects, Nuke, and Unreal 4.
Codex Worlds
Tech Artist: 2016
Supported the Lead Tech Artist with World-building tasks,
Collaborated with art and design teams to ensure levels captured the games feel and mood.
Ensured work was submitted in Subversion.
Emerge
Producer, Tech Artist: 2015-2016
Delegated and managed team’s tasks and progress with Trello.
Integrated and managed teams assets in Unity
Created the first level, particle effects, and scripted game events. https://emergegame.tumblr.com/
LootShoot
Tech Artist: 2016
Communicated closely with game designer to create a prototype
Established teams asset integration processes and integrated assets
Setup input mapping and scripted game mechanics